Difference between revisions of "Hybrid Gameplay Spaces"

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== Using the pattern ==
 
== Using the pattern ==
 +
Augmented Reality
 +
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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[[Real-Time Games]]
 
[[Real-Time Games]]
 
[[Augmented Reality]]
 
  
 
[[Configurable Gameplay Areas]]
 
[[Configurable Gameplay Areas]]

Revision as of 13:49, 10 April 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Human PacMan Boktai (?)

Using the pattern

Augmented Reality


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Pervasive Gameplay

Real-Time Games

Configurable Gameplay Areas

Can Instantiate

Extra-Game Input

with ...

Can Modulate

Can Be Instantiated By

Real World Gameplay Spaces

Can Be Modulated By

Player-Avatar Proximity

Possible Closure Effects

Potentially Conflicting With

History

Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

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