Difference between revisions of "Increasing Rewards"
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Revision as of 12:10, 9 January 2013
Reward structures that increase the size or quality of the specific rewards as gameplay progress.
This pattern is a still a stub.
Contents
Examples
Many Tabletop and Computer-based Roleplaying Games, e.g. Dungeons & Dragons and the Diablo series, provide Increasing Rewards in the form of larger amounts of money and more powerful magic items the further along players get into the games with specific characters.
Using the pattern
Can Modulate
Ever Increasing Difficulty, Narration Structures, Rewards, Predictable Winner
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
with Ever Increasing Difficulty
Relations
Can Instantiate
with Ever Increasing Difficulty
Can Modulate
Ever Increasing Difficulty, Narration Structures, Rewards, Predictable Winner
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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