Difference between revisions of "Individual Penalties"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
Modulates:
 
 
 
Modulated by:
 
[[Player-Decided Distributions]]
 
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Social Dilemmas]]
 
[[Social Dilemmas]]
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Player-Decided Distributions]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 06:55, 27 August 2015

Penalties given in games that only directly apply to one of the players.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Social Dilemmas

Can Modulate

Alliances, Mutual Goals, Penalties, Risk/Reward, Single-Player Games, Teams

Can Be Instantiated By

Downtime, Player Elimination

Can Be Modulated By

Player-Decided Distributions

Possible Closure Effects

-

Potentially Conflicting With

Shared Penalties

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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