Difference between revisions of "Individual Penalties"

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(Relations)
(Relations)
Line 27: Line 27:
  
 
== Relations ==
 
== Relations ==
 
 
Modulates:  
 
Modulates:  
 
[[Risk/Reward]],  
 
[[Risk/Reward]],  
 
Instantiated by: [[Player Elimination]]
 
  
 
Modulated by: [[Player-Decided Distributions]]
 
Modulated by: [[Player-Decided Distributions]]
Line 47: Line 44:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Downtime]]
+
[[Downtime]],
 +
[[Player Elimination]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 06:54, 27 August 2015

Penalties given in games that only directly apply to one of the players.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Modulates: Risk/Reward,

Modulated by: Player-Decided Distributions


Can Instantiate

Social Dilemmas

Can Modulate

Alliances, Mutual Goals, Penalties, Single-Player Games, Teams

Can Be Instantiated By

Downtime, Player Elimination

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Shared Penalties

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-