Difference between revisions of "Individual Rewards"

From gdp3
Jump to: navigation, search
(Can Instantiate)
Line 17: Line 17:
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Modulate ===
 +
[[Collaborative Actions]],
 +
[[Competition]],
 +
[[Conflicts]],
 +
[[Cooperation]],
 +
[[Mutual Goals]],
 +
[[Single-Player Games]],
 +
[[Social Statuses]],
 +
 +
=== Can Be Instantiated By ===
 +
[[Altruistic Actions]]
 +
 +
=== Potentially Conflicting With ===
 +
[[Shared Rewards]]
 +
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
Line 25: Line 40:
  
 
== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Rewards]],
 +
[[Social Dilemmas]]
 +
 +
==== with [[Collaborative Actions]] and [[Delayed Effects]] ====
 +
[[Delayed Reciprocity]]
 +
 +
==== with [[Races]] and [[Teams]] ====
 +
[[Internal Rivalry]]
  
 
== Relations ==
 
== Relations ==
Line 44: Line 68:
 
[[Mutual Goals]],  
 
[[Mutual Goals]],  
 
[[Single-Player Games]],  
 
[[Single-Player Games]],  
[[Social Statuses]],
+
[[Social Statuses]]
 +
 
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Altruistic Actions]]
 
[[Altruistic Actions]]

Revision as of 12:20, 8 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Collaborative Actions, Competition, Conflicts, Cooperation, Mutual Goals, Single-Player Games, Social Statuses,

Can Be Instantiated By

Altruistic Actions

Potentially Conflicting With

Shared Rewards


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Rewards, Social Dilemmas

with Collaborative Actions and Delayed Effects

Delayed Reciprocity

with Races and Teams

Internal Rivalry

Relations

Can Instantiate

Rewards, Social Dilemmas

with Collaborative Actions and Delayed Effects

Delayed Reciprocity

with Races and Teams

Internal Rivalry

Can Modulate

Collaborative Actions, Competition, Conflicts, Cooperation, Mutual Goals, Single-Player Games, Social Statuses

Can Be Instantiated By

Altruistic Actions

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Shared Rewards

History

An updated version of the pattern Individual Rewards that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-