Installations

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Tools in game worlds that due to their size or construction are immovable by players.

This pattern is a still a stub.

Examples

Both the Low-Tech[1] and High-Tech[2] sourcebooks for the Tabletop Roleplaying Game GURPS have heavy weapons, e.g. ballistas and howitzers, that for most practical purposes are Installations for the players' characters.


Using the pattern

Levels Game Worlds Avatars Diegetically Outstanding Features Development Time Mini-maps Cooldown Vehicles Geospatial Game Widgets Warp Zones Weapons Landmarks Tools

Obstacles

One option for Installations is if they should be Destructible Objects with an initial Health value. If this is the case, the additional option if they should reappear or not due to Spawning is made possible.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Destructible Objects Health Spawning

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Official page for the Low-Tech sourcebook for GURPS.
  2. Official page for the High-Tech sourcebook for GURPS.


Acknowledgements

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