Difference between revisions of "Inventories"
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[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
''The space containing game elements carried by diegetic characters.'' | ''The space containing game elements carried by diegetic characters.'' | ||
+ | |||
+ | For games where players control characters that can carry | ||
This pattern is a still a stub. | This pattern is a still a stub. | ||
=== Examples === | === Examples === | ||
+ | [[:Category:Roleplaying Games|Roleplaying Games]] grew out of [[:Category:Miniature Games|Miniature Games]] by focusing on individual characters, including their equipment. This lead many such games, e.g. [[Dungeons and Dragons]], [[GURPS]], and [[Mutant]], to have [[Inventories]] and rules for how much the players' characters could carry (although these were often ignored). | ||
+ | This was carried on | ||
+ | |||
+ | [[Zork series]] | ||
+ | [[Kingdoms]] | ||
+ | |||
+ | [[Dragon Age series]] | ||
+ | [[Fallout series]] | ||
+ | |||
+ | Not all lists of carried | ||
+ | |||
+ | |||
+ | [[Minecraft]] | ||
+ | |||
+ | The storage areas available to players in [[FarmVille]] and [[Zombie Lane]] can be seen as [[Inventories]] also. | ||
+ | |||
+ | Some [[:Category:FPS Games||First-Person Shooters]], e.g. the [[Battlefield series|Battlefied]] and [[Left 4 Dead series]] provides a very limited form of [[Inventories]]. Here players have | ||
+ | |||
+ | [[Dragon Age II] | ||
== Using the pattern == | == Using the pattern == | ||
[[Game Items]] | [[Game Items]] | ||
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[[Limited Resources]] | [[Limited Resources]] | ||
− | [[ | + | |
+ | [[Characters]] | ||
+ | [[Torchlight]] | ||
+ | [[Game Worlds]] | ||
+ | [[Free Gift Inventories]] | ||
+ | [[Resource Caps]] | ||
+ | [[Props]] | ||
+ | [[Transferable Items]] | ||
+ | |||
+ | |||
+ | |||
+ | [[Sockets]] have similarities with [[Inventories]], and may in some cases be a feasible alternative to [[Inventories]]. [[Dragon Age II]] does a combination of [[Inventories]] and [[Sockets]] by having a common [[Inventories|Inventory]] for the [[Player Characters|Player Character]] and the [[Companions]] but [[Sockets]] for the [[Game Items]] actually equipped by them. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
=== Interface Aspects === | === Interface Aspects === | ||
+ | [[Inventories]] are often instantiated as [[Secondary Interface Screens]] (e.g. in the [[Dragon Age series]] or | ||
+ | |||
+ | [[Dragon Age II]] combines this with functionality for exchanging [[Transferable Items]] while [[Minecraft]] provides support for [[Crafting]] in its [[Inventories|Inventory]]. | ||
+ | |||
+ | |||
+ | [[Character Sheets]] | ||
+ | |||
+ | |||
+ | [[Game Pauses]] | ||
+ | |||
+ | [[Diegetic Consistency]] | ||
=== Narrative Aspects === | === Narrative Aspects === | ||
== Consequences == | == Consequences == | ||
+ | [[Diegetic Consistency]] | ||
== Relations == | == Relations == | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Character Sheets]], | ||
+ | [[Secondary Interface Screens]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Game Pauses]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Diegetic Consistency]] | ||
== History == | == History == |
Revision as of 20:37, 10 April 2011
The space containing game elements carried by diegetic characters.
For games where players control characters that can carry
This pattern is a still a stub.
Contents
Examples
Roleplaying Games grew out of Miniature Games by focusing on individual characters, including their equipment. This lead many such games, e.g. Dungeons and Dragons, GURPS, and Mutant, to have Inventories and rules for how much the players' characters could carry (although these were often ignored).
This was carried on
Dragon Age series Fallout series
Not all lists of carried
The storage areas available to players in FarmVille and Zombie Lane can be seen as Inventories also.
Some |First-Person Shooters, e.g. the Battlefied and Left 4 Dead series provides a very limited form of Inventories. Here players have
[[Dragon Age II]
Using the pattern
Characters
Torchlight
Game Worlds
Free Gift Inventories
Resource Caps
Props
Transferable Items
Sockets have similarities with Inventories, and may in some cases be a feasible alternative to Inventories. Dragon Age II does a combination of Inventories and Sockets by having a common Inventory for the Player Character and the Companions but Sockets for the Game Items actually equipped by them.
Diegetic Aspects
Interface Aspects
Inventories are often instantiated as Secondary Interface Screens (e.g. in the Dragon Age series or
Dragon Age II combines this with functionality for exchanging Transferable Items while Minecraft provides support for Crafting in its Inventory.
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Character Sheets, Secondary Interface Screens
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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