Difference between revisions of "Kingmaker"

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== Using the pattern ==
 
== Using the pattern ==
 
see wikipedia kingmaker scenario
 
see wikipedia kingmaker scenario
 +
 +
=== Can Be Instantiated By ===
 +
[[Early Elimination]],
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[[Early Leaving Players]],
 +
[[Predictable Winner]],
 +
[[Possibility of Graceful Surrender]],
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[[Unwinnable Game States]]
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 +
=== Potentially Conflicting With ===
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[[Exaggerated Perception of Influence]],
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[[Value of Effort]]
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Predictable Winner]]
 +
 +
=== Can Modulate ===
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[[Endgame]]
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== Relations ==
 
== Relations ==

Revision as of 11:24, 7 July 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

see wikipedia kingmaker scenario

Can Be Instantiated By

Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States

Potentially Conflicting With

Exaggerated Perception of Influence, Value of Effort


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Predictable Winner

Can Modulate

Endgame


Relations

Can Instantiate

Predictable Winner

Can Modulate

Endgame

Can Be Instantiated By

Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Exaggerated Perception of Influence, Value of Effort

History

New pattern created in this wiki.

References

-

Acknowledgements

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