Difference between revisions of "Kingmaker"

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(Consequences)
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=== Narration Aspects ===
 
=== Narration Aspects ===
  
== Consequences ==
 
=== Can Instantiate ===
 
[[Predictable Winner]]
 
 
=== Can Modulate ===
 
 
[[Endgame]]
 
[[Endgame]]
  
 +
== Consequences ==
 +
[[Kingmaker]] typically occurs in the [[Endgame]] when players' positions tend to rather clearly established. This makes the number of candidates for winning narrower and in this sense [[Kingmaker]] can help players perceive a
 +
[[Predictable Winner]].
  
 
== Relations ==
 
== Relations ==

Revision as of 09:47, 24 July 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

see wikipedia kingmaker scenario

Can Be Instantiated By

Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States

Potentially Conflicting With

Exaggerated Perception of Influence, Value of Effort


Diegetic Aspects

Interface Aspects

Narration Aspects

Endgame

Consequences

Kingmaker typically occurs in the Endgame when players' positions tend to rather clearly established. This makes the number of candidates for winning narrower and in this sense Kingmaker can help players perceive a Predictable Winner.

Relations

Can Instantiate

Predictable Winner

Can Modulate

Endgame

Can Be Instantiated By

Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Exaggerated Perception of Influence, Value of Effort

History

New pattern created in this wiki.

References

-

Acknowledgements

-