Landmarks

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Distinct objects in game worlds that help navigation within them.

Examples

The Grand Theft Auto series and Mirror's Edge uses temporary glowing pillars of light to guide players in races.

Using the pattern

Races Game Worlds Game World Navigation Diegetically Outstanding Features Levels Geospatial Game Widgets

Props

Check Points

Landmarks are not a specific type of game elements in themselves but rather game elements that distinguish themselves in such ways to help players locate themselves and possible future locations.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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