Difference between revisions of "Life Penalties"

From gdp3
Jump to: navigation, search
(Relations)
Line 28: Line 28:
  
 
== Relations ==
 
== Relations ==
 +
check for more
 +
 +
[[Fudged Results]]
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Game Termination Penalties]]
 
[[Game Termination Penalties]]

Revision as of 07:37, 21 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

check for more

Fudged Results

Can Instantiate

Game Termination Penalties

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

-