Difference between revisions of "Life Penalties"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
check for more
 
 
The point of death is a natural point for switching places in games with [[Hotseating]]; this adds the additional [[Penalties|Penalty]] of [[Downtime]] to the player that lost a [[Lives|Life]].
 
 
[[Character Levels]],
 
[[Equipment]],
 
[[Experience Points]],
 
[[Money]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Game Termination Penalties]],  
 
[[Game Termination Penalties]],  

Revision as of 13:44, 21 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Game Termination Penalties, Penalties, Spawning

Can Modulate

Death Consequences, Lives

Can Be Instantiated By

-

Can Be Modulated By

Fudged Results

Possible Closure Effects

-

Potentially Conflicting With

Fudged Results

History

New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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