Difference between revisions of "Life Penalties"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
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[[Life Penalties]] is a specific type of [[Death Consequences]] that is typically used in games with [[Lives]].
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Game Termination Penalties]],
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[[Penalties]],
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[[Spawning]]
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=== Can Be Modulated By ===
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[[Fudged Results]]
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=== Potentially Conflicting With ===
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[[Fudged Results]]
  
 
== Relations ==
 
== Relations ==

Revision as of 14:04, 21 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Life Penalties is a specific type of Death Consequences that is typically used in games with Lives.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Game Termination Penalties, Penalties, Spawning

Can Be Modulated By

Fudged Results

Potentially Conflicting With

Fudged Results

Relations

Can Instantiate

Game Termination Penalties, Penalties, Spawning

Can Modulate

Death Consequences, Lives

Can Be Instantiated By

-

Can Be Modulated By

Fudged Results

Possible Closure Effects

-

Potentially Conflicting With

Fudged Results

History

New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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