Difference between revisions of "Luck"

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[[Category:Patterns created on the Wiki]]
 
 
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[[Category:Stub]]
 
''The feeling that random effects are not random but favorable or unfavorable to a player.''
 
''The feeling that random effects are not random but favorable or unfavorable to a player.''

Revision as of 20:15, 11 April 2010

The feeling that random effects are not random but favorable or unfavorable to a player.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A rewrite version of a pattern that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.