Difference between revisions of "Lull Periods"

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(Relations)
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[[Exploitation]]
 
[[Exploitation]]
 
[[Gameplay Engines]]
 
[[Gameplay Engines]]
 +
[[Tactical Planning]]
 +
[[Inventories]]
 +
[[Team Strategy Identification]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 08:37, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series, horror games, Europa Universalis series,

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Pottering?, Downtime Strategic Planning Exploitation Gameplay Engines Tactical Planning Inventories Team Strategy Identification

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-