Main Quests

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Quests whose completion provides the main winning condition of games.

This pattern is a still a stub.

Examples

Using the pattern

Note that although completing the Main Quests

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Predetermined Story Structures

with ...

Can Modulate

Quests

Can Be Instantiated By

Can Be Modulated By

Sidequests

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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