Difference between revisions of "Massively Single-Player Online Games"

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(Created page with 'Examples: Spore Nethack 4 Minutes and 33 Seconds of Uniqueness')
 
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[[Category:Patterns]]
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''Single-player games that make use of other players game instances to provide input to the game state.''
  
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=== Examples ===
 
[[Spore]]
 
[[Spore]]
 
 
[[Nethack]]
 
[[Nethack]]
 
 
[[4 Minutes and 33 Seconds of Uniqueness]]
 
[[4 Minutes and 33 Seconds of Uniqueness]]
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== Using the pattern ==
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narrative Aspects ===
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== Consequences ==
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== Relations ==
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=== Can Instantiate ===
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=== Can Modulate ===
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=== Can Be Instantiated By ===
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[[High-Score Lists]]
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=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
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== History ==
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New pattern created in this wiki.
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== References ==

Revision as of 17:24, 11 April 2010

Single-player games that make use of other players game instances to provide input to the game state.

Examples

Spore Nethack 4 Minutes and 33 Seconds of Uniqueness

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

High-Score Lists

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References