Massively Single-Player Online Games

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Games that make use of other players' game instances to provide input to the game state.

Many games, ranging from Solitaire to computer games where one players against the computer, are single-player games.

This pattern is a still a stub.

Examples

Spore NetHack 4 Minutes and 33 Seconds of Uniqueness

Crobots

Icy Tower can be seen as a week example.


Using the pattern

High-Score Lists

(Games that make use of other players’ game instances to provide input to the game state; Enablers: Private Game Spaces

Speed Runs and Ghosts

Casual Gameplay Private Game Spaces Freedom of Choice Late Arriving Players Single-Player Games Speed Runs

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References