Difference between revisions of "Melodramatic Structures"

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[[Category:Character Patterns]]
 
[[Category:Character Patterns]]
 
[[Category:Narration Patterns]]
 
[[Category:Narration Patterns]]
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The idea of alignment patterns is based on Smith’s structures of alignment. Smith differentiates detective narration and melodramatic narration as typical alignment structure. In detective
 
The idea of alignment patterns is based on Smith’s structures of alignment. Smith differentiates detective narration and melodramatic narration as typical alignment structure. In detective
 
narration, knowledge is restricted to a protagonist, while in melodramatic narration the viewer knows more than any single character. (Smith, 1995, pp. 152–153.)
 
narration, knowledge is restricted to a protagonist, while in melodramatic narration the viewer knows more than any single character. (Smith, 1995, pp. 152–153.)
  
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[[Category:Patterns]]
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[[Category:Needs work]]
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[[Category:Needs revision]]
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[[Category:Needs examples]]
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[[Category:Needs references]]
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[[Category:Patterns created on the Wiki]]
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[[Category:Stub]]
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''The one-sentence "definition" that should be in italics.''
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This pattern is a still a stub.
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=== Examples ===
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== Using the pattern ==
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narrative Aspects ===
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== Consequences ==
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== Relations ==
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=== Can Instantiate ===
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==== with ... ====
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=== Can Modulate ===
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=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
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=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
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== History ==
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An updated version of the pattern ''Melodramtic Structure'' that was first described in
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the PhD thesis ''Character-Driven Game Design - A Design Approach and Its Foundations in Character Engagement''<ref name="Lankoski2010"/>.
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== References ==
 
<references>
 
<references>
 
<ref name="Lankoski2010">Lankoski, P. (2010). Character-Driven Game Design - A Design Approach and Its Foundations in Character Engagement. PhD thesis at Aalto University. Publication Series of the School of Art and Design A 101.</ref>
 
<ref name="Lankoski2010">Lankoski, P. (2010). Character-Driven Game Design - A Design Approach and Its Foundations in Character Engagement. PhD thesis at Aalto University. Publication Series of the School of Art and Design A 101.</ref>
 
<ref name="smith">Smith, M. (1995). Engaging Characters: Fiction, Emotion, and the Cinema. New York: Oxford University Press.</ref>
 
<ref name="smith">Smith, M. (1995). Engaging Characters: Fiction, Emotion, and the Cinema. New York: Oxford University Press.</ref>
 
</references>
 
</references>

Revision as of 14:54, 2 January 2011


The idea of alignment patterns is based on Smith’s structures of alignment. Smith differentiates detective narration and melodramatic narration as typical alignment structure. In detective narration, knowledge is restricted to a protagonist, while in melodramatic narration the viewer knows more than any single character. (Smith, 1995, pp. 152–153.) The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Melodramtic Structure that was first described in the PhD thesis Character-Driven Game Design - A Design Approach and Its Foundations in Character Engagement[1].

References

  1. Lankoski, P. (2010). Character-Driven Game Design - A Design Approach and Its Foundations in Character Engagement. PhD thesis at Aalto University. Publication Series of the School of Art and Design A 101.

Cite error: <ref> tag with name "smith" defined in <references> is not used in prior text.