Difference between revisions of "Memorabilia"

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[[Category:Needs examples]]
 
[[Category:Needs examples]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]
[[Category:Patterns created on the Wiki]]
 
 
[[Category:Stub]]
 
[[Category:Stub]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
 +
[[Category:Pervasive Patterns]]
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[[Category:To be Published]]
 
''The one-sentence "definition" that should be in italics.''
 
''The one-sentence "definition" that should be in italics.''
  
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=== Examples ===
 
=== Examples ===
 +
 +
screenshots
 +
 +
[[Europa Universalis series]]
 +
 +
photo albums
 +
[[Sims series]]
 +
 +
[[Trenne Byar]]
 +
 +
  
 
== Using the pattern ==
 
== Using the pattern ==
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== Relations ==
 
== Relations ==
 +
[[Trans-Game Information]]
 +
[[Social Rewards]]
 +
[[game Element Tradingi]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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== History ==
 
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
+
Updated version of the pattern ''Player-Player Proximity'' first described in the report ''Game Design Patterns for Mobile Games''<ref name="Davidsson2004"/>.
 
+
''or''
+
 
+
New pattern created in this wiki.
+
  
 
== References ==
 
== References ==
-
+
<references>
 +
<ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). ''Game Design Patterns for Mobile Games''. Project report to Nokia Research Center, Finland.</ref>
 +
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 +
Johan Peitz

Revision as of 08:44, 21 February 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

screenshots

Europa Universalis series

photo albums Sims series

Trenne Byar


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Trans-Game Information Social Rewards game Element Tradingi

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

Updated version of the pattern Player-Player Proximity first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

Johan Peitz