Mimetic Interfaces

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Mimetic Interfaces are discussed in the book A Casual Revolution[1].

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Rock Band series, Guitar Hero series,

Can Instantiate

Enactment, Player Physical Prowess

with ...

Can Modulate

Minigames, Rhythm-Based Actions

Can Be Instantiated By

Dexterity-Based Actions,

Physical Enactment together with Mediated Gameplay

Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

AI Players, Real Life Activities Affect Game State, Minimalized Social Weight

History

New pattern created in this wiki.

References

  1. Juul, J. A Casual Revolution. MIT Press. See also the author's webpage for the book.

Acknowledgements

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