Difference between revisions of "Mini-maps"

From gdp3
Jump to: navigation, search
Line 13: Line 13:
  
 
=== Examples ===
 
=== Examples ===
 +
In the [[Civilization series]], players can use [[Mini-maps]] to quickly move between different parts of the game world, seeing the contours landmasses as well as civilizations and individual cities.
 +
 +
The [[Mini-maps]] in [[World of Warcraft]] does not only show players where their characters are, but also their objectives, party members, raid members, and possibly their corpses from the previous time they died.
  
 
== Using the pattern ==
 
== Using the pattern ==
 
  
 
[[Fog of War]]
 
[[Fog of War]]
  
 
[[Goal Points]]
 
[[Goal Points]]
[[Avatars]]
 
[[Teams]]
 
  
 
[[Game State Overview]]
 
[[Game State Overview]]
Line 36: Line 36:
 
=== Narrative Aspects ===
 
=== Narrative Aspects ===
  
[[Civilization series]]
 
 
[[World of Warcraft]]
 
  
 
== Consequences ==
 
== Consequences ==
Line 61: Line 58:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 18:31, 13 March 2011

Maps that provide overviews of the game world.

This pattern is a still a stub.

Examples

In the Civilization series, players can use Mini-maps to quickly move between different parts of the game world, seeing the contours landmasses as well as civilizations and individual cities.

The Mini-maps in World of Warcraft does not only show players where their characters are, but also their objectives, party members, raid members, and possibly their corpses from the previous time they died.

Using the pattern

Fog of War

Goal Points

Game State Overview


Game Worlds

Focus Loci

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Mini-maps are Game State Indicators about the relation between players' Focus Loci and the Game Worlds.

For Multiplayer Games with Teams, Mini-Maps can be instrumental in achieving Coordination and through that Team Combos and Team Strategy Identification,

Relations

Can Instantiate

Game State Indicators

with Teams

Coordination, Team Combos, Team Strategy Identification

Can Modulate

Focus Loci, Game Worlds, Multiplayer Games, Teams

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-