Mini-maps

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Maps that provide overviews of the game world.


This pattern is a still a stub.

Examples

In the Civilization series, players can use Mini-maps to quickly move between different parts of the game world, seeing the contours landmasses as well as civilizations and individual cities.

The Mini-maps in World of Warcraft does not only show players where their characters are, but also their objectives, party members, raid members, and possibly their corpses from the previous time they died.

Using the pattern

Fog of War

Goal Points

Game State Overview


Game Worlds

Focus Loci

Interface Aspects

As an Interface Pattern, all aspects of Mini-maps are related to a game's interface.

Consequences

Mini-maps are Game State Indicators about the relation between players' Focus Loci and the Game Worlds. By doing so Mini-maps can either make Game World Navigation easier or make it so trivial that it ceases to be a challenge.

For Multiplayer Games with Teams, Mini-Maps can be instrumental in achieving Coordination and through that Team Combos and Team Strategy Identification,

Relations

Can Instantiate

Game State Indicators

with Teams

Coordination, Team Combos, Team Strategy Identification

Can Modulate

Focus Loci, Game World Navigation, Game Worlds, Multiplayer Games, Teams

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Game World Navigation

History

New pattern created in this wiki.

References

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Acknowledgements

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