Difference between revisions of "Minimalized Social Weight"

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== Consequences ==
 
== Consequences ==
 +
Since it reduces the intrusion a game has on the social context in which it is played, [[Minimalized Social Weight]] makes it have [[Social Adaptability]] inherently.
  
 
== Relations ==
 
== Relations ==
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Social Adaptability]]
  
 
==== with ... ====
 
==== with ... ====

Revision as of 11:17, 20 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Since it reduces the intrusion a game has on the social context in which it is played, Minimalized Social Weight makes it have Social Adaptability inherently.

Relations

Can Instantiate

Social Adaptability

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004