Difference between revisions of "Negotiable Game Instance Duration"

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A concrete way of  
 
A concrete way of  
  
[[Time Limited Game Instances]] together with [[Meta Games]]
+
[[Time Limited Game Instances]] together with [[Meta Games]] and [[Self-Facilitated Games]]
  
 
If the reason for considering [[Negotiable Game Instance Duration]] is primarily to let individual players have control over how much time their game sessions should take, [[Drop-In/Drop-Out]] gameplay is an alternative. This does however work against a feeling of [[Togetherness]].
 
If the reason for considering [[Negotiable Game Instance Duration]] is primarily to let individual players have control over how much time their game sessions should take, [[Drop-In/Drop-Out]] gameplay is an alternative. This does however work against a feeling of [[Togetherness]].
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[[Negotiable Play Sessions]]
 
[[Negotiable Play Sessions]]
  
[[Time Limited Game Instances]] together with [[Meta Games]]
+
[[Time Limited Game Instances]] together with [[Meta Games]] and [[Self-Facilitated Games]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 07:14, 5 October 2012

Games where the time duration of the entire game instance is negotiable.


This pattern is a still a stub.

Examples

Using the pattern

Configurable Gameplay Areas,


Negotiable Play Sessions

A concrete way of

Time Limited Game Instances together with Meta Games and Self-Facilitated Games

If the reason for considering Negotiable Game Instance Duration is primarily to let individual players have control over how much time their game sessions should take, Drop-In/Drop-Out gameplay is an alternative. This does however work against a feeling of Togetherness.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Real Time Games Turn-Based Games

Can Instantiate

Social Adaptability

Can Modulate

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Can Be Instantiated By

Configurable Gameplay Areas, Negotiable Play Sessions

Time Limited Game Instances together with Meta Games and Self-Facilitated Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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