Negotiable Game Instance Duration

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Games where the time duration of the entire game instance is negotiable.


This pattern is a still a stub.

Examples

Using the pattern

Configurable Gameplay Areas,


Negotiable Play Sessions

A concrete way of

Time Limited Game Instances together with Meta Games and Self-Facilitated Games

If the reason for considering Negotiable Game Instance Duration is primarily to let individual players have control over how much time their game sessions should take, Drop-In/Drop-Out gameplay is an alternative. This does however work against a feeling of Togetherness.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Negotiable Game Sessions Real Time Games Turn-Based Games

Can Instantiate

Social Adaptability

Can Modulate

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Can Be Instantiated By

Configurable Gameplay Areas, Negotiable Play Sessions

Meta Games together with Self-Facilitated Games and Time Limited Game Instances

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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