Negotiable Game Instance Duration

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Games where the time duration of the entire game instance is negotiable.


This pattern is a still a stub.

Examples

Using the pattern

Configurable Gameplay Areas,


Negotiable Play Sessions Negotiable Game Sessions


Negotiable Game Instance Duration can be supported by letting players set Time Limits for the game instances. This may be time measured by clocks (as in some variants of Chess) and may also be number of numbers of turns in Turn-Based Games (the Civilization computer game series supports this for example).

A concrete but more specific way of creating Negotiable Game Instance Duration is to have Self-Facilitated Meta Games that consist of games with Time Limited Game Instances. If the reason for considering Negotiable Game Instance Duration is primarily to let individual players have control over how much time their game sessions should take, Drop-In/Drop-Out gameplay is an alternative. This does however work against a feeling of Togetherness.



Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Social Adaptability

Can Modulate

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Can Be Instantiated By

Configurable Gameplay Areas, Negotiable Game Sessions, Negotiable Play Sessions, Time Limits

Meta Games together with Self-Facilitated Games and Time Limited Game Instances

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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