Difference between revisions of "Neighbors"

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[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
''...''
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''Other players acknowledged as being allowed to affect ones gameplay.''
  
This pattern is a still a stub.
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Online games that are not directly played as multiplayer games can allow a limited form of interaction by letting players have restricted access to what actions that can do to each other, most often provide help through small pieces of aid. To let players control which other players can do this, one design solution is to let them acknowledge each other as [[Neighbors]].
 
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[[Visits]]
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[[Resources]]
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[[Massively Single-Player Online Games]]
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=== Examples ===
 
=== Examples ===
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=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Resources]]
  
 
==== with ... ====
 
==== with ... ====
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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[[Altruistic Actions]],
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[[Combat]],
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[[Massively Single-Player Online Games]],
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[[Private Game Spaces]],
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[[Trading]],
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[[Visits]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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== History ==
 
== History ==

Revision as of 20:26, 4 June 2011

Other players acknowledged as being allowed to affect ones gameplay.

Online games that are not directly played as multiplayer games can allow a limited form of interaction by letting players have restricted access to what actions that can do to each other, most often provide help through small pieces of aid. To let players control which other players can do this, one design solution is to let them acknowledge each other as Neighbors.

Examples

Using Neighbors is a common feature in many of the most popular games based on Facebook. FarmVille, CityVille, and Empires & Allies make use of Neighbors as a gameplay mechanic and so does Ravenwood Fair and Zombie Lane.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Resources

with ...

Can Modulate

Altruistic Actions, Combat, Massively Single-Player Online Games, Private Game Spaces, Trading, Visits

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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