Difference between revisions of "No-Use Bonus"

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== Using the pattern ==
 
== Using the pattern ==
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=== Can Be Instantiated By ===
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[[No Use Bonus]] is a pattern that can help load balance the use of the actions made possible by [[Role Selection]] or, less commonly, shared systems using [[Budgeted Action Points]].
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[[Limited Set of Actions]] and [[Resources]]
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 +
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[[Money]]
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
  
== Relations ==
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=== Can Instantiate ===
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[[Excise]],
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[[Renewable Resources]]
  
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=== Can Modulate ===
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[[Role Selection]]
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[[Budgeted Action Points]]
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== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Excise]],
 
[[Renewable Resources]]
 
[[Renewable Resources]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Budgeted Action Points]],
 
[[Role Selection]]
 
[[Role Selection]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Limited Set of Actions]] and [[Resources]]
+
[[Limited Set of Actions]] together with [[Resources]] or [[Money]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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-
  
 
== History ==
 
== History ==

Revision as of 07:40, 19 June 2011

The providing of bonuses to unselected actions to make them more like to be used in the future.

Some actions may be underused in games where players can choose between different actions. This may be because of specific races between players or that the game state currently makes some actions less valuable. To balance the use between all actions, those actions selected by no player during a turn may receive additional resources or bonuses as extra incentives for players to chose the actions next turn.

Examples

Puerto Rico (and San Juan) have a No-Use Bonus through the placement of a coin on the actions not chosen during a turn. Agricola has a weak for of No-Use Bonus in that some of the possible actions produce resources every turn, so those not chosen one turn will have double or more the "normal" amount of resources.

Using the pattern

Can Be Instantiated By

No Use Bonus is a pattern that can help load balance the use of the actions made possible by Role Selection or, less commonly, shared systems using Budgeted Action Points.

Limited Set of Actions and Resources


Money


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Excise, Renewable Resources

Can Modulate

Role Selection Budgeted Action Points

Relations

Can Instantiate

Excise, Renewable Resources

Can Modulate

Budgeted Action Points, Role Selection

Can Be Instantiated By

Limited Set of Actions together with Resources or Money

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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