Difference between revisions of "No Direct Player Influence"

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[[Category:Needs Closure effect relations]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
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[[Category:Needs work]]

Revision as of 11:37, 10 September 2010

Games where players direct influence on the actual gameplay is non-existent or close to non-existent.

Examples

Crobots P-Robots

Ricochet Robots Progress Quest

Conway's Game of Life

4 Minutes and 33 Seconds of Uniqueness

Using the pattern

Zero-Player Games

Algorithmic Agents

Enforced Agent Behavior

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

As long as players' instruction can be given to without requiring the other players to be there, and that the results of them can likewise be given individually, games with No Direct Player Influence naturally provide a basis for Asynchronous Games. This may however not result in Common Experiences depending on how much the players identify with the actions of their agents.

Relations

Can Instantiate

Zero-Player Games

Asynchronous Games

Can Modulate

Can Be Instantiated By

Algorithmic Agents

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References