No Direct Player Influence

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Games where players direct influence on the actual gameplay is non-existent or close to non-existent.

Examples

Crobots P-Robots

Ricochet Robots Progress Quest

4 Minutes and 33 Seconds of Uniqueness

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References