No Direct Player Influence

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Games where players direct influence on the actual gameplay is non-existent or close to non-existent.

Examples

Crobots P-Robots

Ricochet Robots Progress Quest

4 Minutes and 33 Seconds of Uniqueness

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Zero-player Games

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References