Difference between revisions of "Non-Localized Resources"

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== Using the pattern ==
 
== Using the pattern ==
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[[Non-Localized Resources]] exists in two variants, strong or weak. In the strong variant, all instances of the [[Resources]] are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Relations ==
 
== Relations ==
[[Money]]
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[[Lives]]
[[Health]]
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[[Pick-Ups]]
[[Resources]]
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[[Ammunition]]
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=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Resources]]
 
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==== with ... ====
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=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Ammunition]],
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[[Health]],
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[[Money]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 10:13, 5 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Lives Pick-Ups

Can Instantiate

Resources

Can Modulate

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Can Be Instantiated By

Ammunition, Health, Money

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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