Difference between revisions of "Non-Player Characters"

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[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
''Characters in game worlds not controlled by players.''
+
''Persons in game worlds not controlled by players.''
  
 
Note: the use of characters in this pattern and the pattern named [[Characters]] differs. This common usage of NPCs in the gaming community typically refers to the graphical representation of a person in the game world (a sort of non-player version of the [[Avatars|Avatar]] patterns), an [[Agents|Agent]], a non-player version of the [[Characters]] patterns, or a combination of these.
 
Note: the use of characters in this pattern and the pattern named [[Characters]] differs. This common usage of NPCs in the gaming community typically refers to the graphical representation of a person in the game world (a sort of non-player version of the [[Avatars|Avatar]] patterns), an [[Agents|Agent]], a non-player version of the [[Characters]] patterns, or a combination of these.

Revision as of 15:10, 30 May 2010

Persons in game worlds not controlled by players.

Note: the use of characters in this pattern and the pattern named Characters differs. This common usage of NPCs in the gaming community typically refers to the graphical representation of a person in the game world (a sort of non-player version of the Avatar patterns), an Agent, a non-player version of the Characters patterns, or a combination of these.

Examples

Using the pattern

Actions Have Diegetically Social Consequences

Detective Structure

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References