Non-Player Characters

From gdp3
Jump to: navigation, search

Persons in game worlds not controlled by players.

Note: the use of characters in this pattern and the pattern named Characters differs. This common usage of NPCs in the gaming community typically refers to the graphical representation of a person in the game world (a sort of non-player version of the Avatar patterns), an Agent, a non-player version of the Characters patterns, or a combination of these.

Examples

Using the pattern

Actions Have Diegetically Social Consequences

Detective Structure

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References