Difference between revisions of "Outcome Indicators"

From gdp3
Jump to: navigation, search
(Relations)
Line 31: Line 31:
 
[[Rewards]]
 
[[Rewards]]
 
[[Near Miss Indicators]]
 
[[Near Miss Indicators]]
 
Modulates: [[Public Information]]
 
 
Modulated by: [[Direct Information]], [[Perfect Information]], [[Game State Overview]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Public Information]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
Line 48: Line 42:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Direct Information]],
 +
[[Game State Overviews]],
 +
[[Perfect Information]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 11:29, 7 July 2016

Means of providing players with information about an outcome of an action in addition to the diegetic effect of the action.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Predictable Consequences Uncertainty of Information Rewards Near Miss Indicators

Can Instantiate

-

Can Modulate

Public Information

Can Be Instantiated By

-

Can Be Modulated By

Direct Information, Game State Overviews, Perfect Information

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-