Difference between revisions of "Pacman must die"

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(Created page with "Category:Pervasive Games Category:Computer Games Category:Needs work Category:Game Stub == Brief == This page is a game stub. For more information see the paper '...")
 
 
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== Gameplay ==
 
== Gameplay ==
 
[[Collecting]],  
 
[[Collecting]],  
[[Exploration]],  
+
[[Game World Exploration]],  
[[Pervasive Gameplay]],
+
[[Pervasive Gameplay]]
[[Physical Navigation]]
+
  
 
== Other Noteworthy Aspects ==
 
== Other Noteworthy Aspects ==

Latest revision as of 18:13, 25 July 2015

Brief

This page is a game stub. For more information see the paper "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games[1].

Main Gameplay Design Patterns

Gameplay

Collecting, Game World Exploration, Pervasive Gameplay

Other Noteworthy Aspects

Developer

Publisher

References

  1. Sanneblad, J. & Holmquist, L.E. (2004). "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. Proceedings of ICEC 2004, Eindhoven, The Netherlands

Acknowledgments

-