Difference between revisions of "Pacman must die"

From gdp3
Jump to: navigation, search
 
Line 10: Line 10:
 
== Gameplay ==
 
== Gameplay ==
 
[[Collecting]],  
 
[[Collecting]],  
[[Exploration]],  
+
[[Game World Exploration]],  
 
[[Pervasive Gameplay]]   
 
[[Pervasive Gameplay]]   
  

Latest revision as of 18:13, 25 July 2015

Brief

This page is a game stub. For more information see the paper "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games[1].

Main Gameplay Design Patterns

Gameplay

Collecting, Game World Exploration, Pervasive Gameplay

Other Noteworthy Aspects

Developer

Publisher

References

  1. Sanneblad, J. & Holmquist, L.E. (2004). "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. Proceedings of ICEC 2004, Eindhoven, The Netherlands

Acknowledgments

-