Pay to Play

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Revision as of 20:20, 25 January 2015 by Staffan Björk (Talk | contribs)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Game Over

Can Be Instantiated By

Heterogeneous Game Element Ownership,

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Gambling, Purchasable Game Advantages

Relations

Can Instantiate

Gambling, Purchasable Game Advantages

Can Modulate

Game Over

Can Be Instantiated By

Heterogeneous Game Element Ownership, Money

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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