Player/Character Awareness Consistency

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Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player Characters Diegetic Consistency Character Engrossment

Can Instantiate

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with ...

Can Modulate

Hiding Places

Can Be Instantiated By

First-Person Views

Can Be Modulated By

Character/Player Cognitive Imbalance

Possible Closure Effects

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Potentially Conflicting With

God Views, Third-Person Views

History

New pattern created in this wiki.

References

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Acknowledgements

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