Player/Character Awareness Consistency

From gdp3
Revision as of 08:02, 8 April 2022 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player Characters Diegetic Consistency

Can Instantiate

Character Engrossment

with ...

Can Modulate

Hiding Places

Can Be Instantiated By

First-Person Views

Can Be Modulated By

Character/Player Cognitive Imbalance

Possible Closure Effects

-

Potentially Conflicting With

God Views, Third-Person Views

History

New pattern created in this wiki.

References

-

Acknowledgements

-