Difference between revisions of "Player/Character Skill Composites"

From gdp3
Jump to: navigation, search
Line 5: Line 5:
 
[[Category:Player Patterns]]
 
[[Category:Player Patterns]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]
 +
[[Category:Staffan's current workpage]]
 
[[Category:Stub]]
 
[[Category:Stub]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]

Revision as of 17:56, 7 April 2011

Outcomes of gameplay events that depends both on player and character skills.

This pattern is a still a stub.

Can also depend on equipment.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References