Difference between revisions of "Player Unpredictability"

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(Relations)
(Relations)
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[[Tactical Planning]]
 
[[Tactical Planning]]
 
[[Cooperation]]
 
[[Cooperation]]
[[Performance Unpredictability]]
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[[Performance Uncertainty]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 23:13, 6 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player/Character Skill Composites Multiplayer Games Betrayal No Direct Player Influence Strategic Knowledge Tactical Planning Cooperation Performance Uncertainty

Can Instantiate

Uncertainty of Outcome

Can Modulate

-

Can Be Instantiated By

Bluffing, Negotiation

Can Be Modulated By

Imperfect Information

Possible Closure Effects

-

Potentially Conflicting With

Dominant Strategy, Predictable Winner

History

New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

-