Predetermined Story Structures

From gdp3
Revision as of 19:46, 3 October 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Narration Structures of a game that exist before game instances begin.

This pattern is a still a stub.

Examples

http://en.wikipedia.org/wiki/Gamebook

Narration Structures


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Feigned Die Rolls

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-