Difference between revisions of "Quick Returns"

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[[Category:Patterns]]
 
[[Category:Patterns]]
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[[Category:Level Design Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]

Revision as of 13:02, 28 February 2010

The one-sentence "definition" that should be in italics.

Examples

Both lairs of the superheroes in the The Superhuman Gambit quest in Fallout 3 have secret, or hard to unlock, exits that lead to easily accessible areas. This means that players do not have to backtrack their whole was through the complexes after reaching their center.

In Assassin's Creed 2 all viewpoint, which are located on high buildings and can be quite difficult to get to, can be jumped off so the player's character lands unharmed in a pile of hay or leaves.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Traverse

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern for this wiki.

References

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.