Difference between revisions of "Real World Knowledge Advantages"

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(Relations)
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== Relations ==
 
== Relations ==
[[Physical Navigation]]
 
[[Player-Location Proximity]]
 
 
[[Real World Gameplay Spaces]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Game Mastery]]
  
 
==== with ... ====
 
==== with ... ====
 +
-
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Physical Navigation]],
 +
[[Player-Location Proximity]],
 +
[[Real World Gameplay Spaces]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 11:17, 11 April 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Game Mastery

with ...

-

Can Modulate

-

Can Be Instantiated By

Physical Navigation, Player-Location Proximity, Real World Gameplay Spaces

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004