Difference between revisions of "Renewable Resources"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 37: Line 37:
 
[[Free Gift Inventories]]
 
[[Free Gift Inventories]]
 
[[Resource Caps]]
 
[[Resource Caps]]
[[Environmental Effects]]
 
[[Pick-Ups]]
 
[[Controllers]]
 
[[Budgeted Action Points]]
 
[[No-Use Bonus]]
 
[[Chargers]]
 
[[Lives]]
 
[[Player Elimination]]
 
[[Spawning]]
 
[[Health]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 55: Line 45:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Budgeted Action Points]],
 
[[Characters]],  
 
[[Characters]],  
 
[[Gain Ownership]],  
 
[[Gain Ownership]],  
 +
[[Health]],
 
[[Limited Resources]],  
 
[[Limited Resources]],  
 +
[[Lives]],
 
[[Resources]],  
 
[[Resources]],  
 
[[Transfer of Control]],  
 
[[Transfer of Control]],  
Line 63: Line 56:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Chargers]],
 
[[Closed Economies]],  
 
[[Closed Economies]],  
 +
[[No-Use Bonus]],
 +
[[Pick-Ups]],
 
[[Producers]],  
 
[[Producers]],  
 
[[Regenerating Resources]],  
 
[[Regenerating Resources]],  
[[Resource Generators]]  
+
[[Spawning]]
 +
 
 +
[[Controllers]] together with [[Resource Generators]]  
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 12:57, 7 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Time Limits Game Element Insertion Mules Extra Chances Social Dilemmas Persistent Game Worlds Free Gift Inventories Resource Caps

Can Instantiate

Hierarchy of Goals, Privileged Abilities, Resource Management, Tradeoffs

Can Modulate

Budgeted Action Points, Characters, Gain Ownership, Health, Limited Resources, Lives, Resources, Transfer of Control, Units

Can Be Instantiated By

Chargers, Closed Economies, No-Use Bonus, Pick-Ups, Producers, Regenerating Resources, Spawning

Controllers together with Resource Generators

Can Be Modulated By

Asymmetric Resource Distribution, Converters, Diminishing Returns, Ownership

Possible Closure Effects

-

Potentially Conflicting With

Non-Renewable Resources

History

An updated version of the pattern Renewable Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-