Difference between revisions of "Repeat Combos"

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== Using the pattern ==
 
== Using the pattern ==
[[Pick-Ups]]
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[[Repeat Combos]] basically consist of choosing a type of action, a number of times it needs to be done, and a [[Time Limits|Time Limit]] for doing this.
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Acquiring [[Pick-Ups]] is a common example of the action needed, and is used in both [[CityVille]] and [[Ravenwood Fair]] but [[Icy Tower]] shows an example of using [[Jumping]], and [[Team Fortress 2]] shows others still. While the first example is trivial and more an effect of having succeeded with previous actions, the two latter examples show that [[Repeat Combos]] can require skill.
  
 
[[Game State Indicators]]
 
[[Game State Indicators]]
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[[Grinding]]
 
[[Grinding]]
 
[[Combos]]
 
[[Combos]]
[[Time Limits]]
 
  
[[Grind Achievements]] are quite similar to [[Repeat Combos]] but do not have [[Time Limits]] associated with them.
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[[Grind Achievements]] are quite similar to [[Repeat Combos]] but do not have [[Time Limits]] associated with them. As the [[Team Fortress 2]] examples above shows, they can however instead be [[Test Achievements]].
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Time Limits]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 17:21, 20 May 2011

Combos that consist of performing the same kind of action repeatedly a certain number of times within a certain time limit.

One way of making it more interesting to do the same activity many times in games is to create a specific reward for this. Repeat Combos is one way of doing this through giving rewards to players that have done an action a predetermined number of times within a short period of time.

Examples

CityVille, Ravenwood Fair, and Little Cave Hero all begin counting towards a Repeat Combo when players pick up rewards given for completing actions or goals. Meeting the requirement for the Repeat Combos result in more rewards.

Making high jumps repeatedly in Icy Tower begins combo counts that when continued result in both individual rewards for each additional jump and a final extra reward.

Team Fortress 2 have several Repeat Combos, including the spy achievement You Only Shiv Twice (for backstabbing 3 enemies within 10 seconds) and the engineer achievement Quick Draw (for killing a spy and two sappers within 10 seconds).

Using the pattern

Repeat Combos basically consist of choosing a type of action, a number of times it needs to be done, and a Time Limit for doing this.


Acquiring Pick-Ups is a common example of the action needed, and is used in both CityVille and Ravenwood Fair but Icy Tower shows an example of using Jumping, and Team Fortress 2 shows others still. While the first example is trivial and more an effect of having succeeded with previous actions, the two latter examples show that Repeat Combos can require skill.

Game State Indicators

Arithmetic Progression

Continuous Goals Ephemeral Goals

Grinding Combos

Grind Achievements are quite similar to Repeat Combos but do not have Time Limits associated with them. As the Team Fortress 2 examples above shows, they can however instead be Test Achievements.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Time Limits

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements