Repeat Combos

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Combos that consist of performing the same kind of action repeatedly a certain number of times within a certain time limit.

One way of making it more interesting to do the same activity many times in games is to create a specific reward for this. Repeat Combos is one way of doing this through giving rewards to players that have done an action a predetermined number of times within a short period of time.

Examples

CityVille, Ravenwood Fair, and Little Cave Hero all begin counting towards a Repeat Combo when players pick up rewards given for completing actions or goals. Meeting the requirement for the Repeat Combos result in more rewards.

Making high jumps repeatedly in Icy Tower begins combo counts that when continued result in both individual rewards for each additional jump and a final extra reward.

Team Fortress 2 have several Repeat Combos, including the spy achievement You Only Shiv Twice (for backstabbing 3 enemies within 10 seconds) and the engineer achievement Quick Draw (for killing a spy and two sappers within 10 seconds).

Using the pattern

Pick-Ups

Game State Indicators

Arithmetic Progression

Continuous Goals Ephemeral Goals

Grinding Combos Time Limits

Grind Achievements are quite similar to Repeat Combos but do not have Time Limits associated with them.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements