Difference between revisions of "Repetitive Gameplay"

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[[Grinding]],  
 
[[Grinding]],  
 
[[Pottering]]
 
[[Pottering]]
 +
 +
One way of [[Repetition of Position Draws]]
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 
[[Value of Effort]]
 
[[Value of Effort]]
 
+
[[Player Agency]],
=== Diegetic Aspects ===
+
 
+
=== Interface Aspects ===
+
  
 
=== Narration Aspects ===
 
=== Narration Aspects ===
 +
[[Repetitive Gameplay]] can be difficult to combine with [[Narration Structures]] unless they are also based upon repetition, e.g. the story structures in the movies ''Groundhog Day'' or ''Edge of Tomorrow''.
  
 
== Consequences ==
 
== Consequences ==
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Repetition of Position Draws]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Player Agency]],
 
[[Value of Effort]]
 
[[Value of Effort]]
  

Revision as of 14:15, 15 August 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

One way of Repetition of Position Draws

Potentially Conflicting With

Value of Effort Player Agency,

Narration Aspects

Repetitive Gameplay can be difficult to combine with Narration Structures unless they are also based upon repetition, e.g. the story structures in the movies Groundhog Day or Edge of Tomorrow.

Consequences

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort

Can Modulate

Gameplay Mastery

Relations

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort

Can Modulate

Gameplay Mastery

Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

Can Be Modulated By

Repetition of Position Draws

Possible Closure Effects

-

Potentially Conflicting With

Player Agency, Value of Effort

History

New pattern created in this wiki.

References

-

Acknowledgements

-